// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
thread 'Music' 

:MUSIC_19
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
wait 0 
if 
  $ONMISSION == 0 
else_jump @MUSIC_19 
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MUSIC_19 
wait 0 
00BF: 20@ = current_time_hours, 21@ = current_time_minutes 
if or
  20@ > 21 
  4 > 20@ 
else_jump @MUSIC_19
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2662.1204 -1434.3317 30.4937 radius 30.0 30.0 30.0 
else_jump @MUSIC_19
wait 0 
$PLAYMP3 = Audiostream.Load("CLEO\PLAYLIST\LARAZA.MP3")
else_jump @MUSIC_19
jump @MUSIC_224 

:MUSIC_224
wait 0 
$SEMPRUL = Audiostream.Length($PLAYMP3)
Audiostream.PerformAction($PLAYMP3, PLAY)
wait 10000
jump @MUSIC_19